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  2. Trilogy Hub vs MTA:SA

Trilogy Hub vs MTA:SA

Two separate projects for different versions of the game. If you know MTA:SA, here is what is similar and what works differently.

MTA:SAGTA San Andreas

Trilogy HubGTA San Andreas Definitive Edition

  • Game

    The original GTA San Andreas, RenderWare engine.

    GTA San Andreas Definitive Edition, Unreal Engine 4.

  • Launcher

    Server browser with favourites and history.

    Server list, account, friends and chat in one window.

  • Lua scripting

    Lua, resources with meta.xml, events and exports.

    A similar model, with the same names for many functions and events.

  • Community

    Over 20 years of development, thousands of servers and ready-made resources.

    A new project, with a community that is just forming.

MTA:SA has been built by a huge community for years, and its solutions are a reference point for many creators. Trilogy Hub is a separate, independent project for Definitive Edition.

How is Trilogy Hub different from MTA:SA?

The biggest difference is the version of the game. MTA:SA runs on the original GTA San Andreas. Trilogy Hub runs on GTA: San Andreas Definitive Edition, the Unreal Engine 4 remaster.

GTA San Andreas Definitive Edition
San Andreas Definitive Edition.

Friends and chat in the launcher

MTA:SA has a server browser with favourites and history. Trilogy Hub has a server list in the launcher, next to your account, a friends list with their status and chat, so you arrange a game in the same window you start it from.

Can I move from MTA without relearning?

Yes. The Trilogy Hub API is written in MTA style: resources with meta.xml, the same function and event names, the same handling of bad arguments. A ready-made MTA resource is worth reviewing, because not every function has a counterpart yet, but the way of thinking carries over directly.

See the page for creators and the Lua documentation.

Questions

How is Trilogy Hub different from MTA:SA?

They are two separate projects for different versions of the game. MTA:SA runs on the original GTA San Andreas, while Trilogy Hub runs on Definitive Edition (Unreal Engine 4). Scripting works in a similar way, and the Trilogy Hub launcher also gives you an account, friends and chat.

Will my MTA:SA scripts work?

Partly. The Trilogy Hub API uses a similar model: resources with meta.xml, events, exports and the same names for many functions. A ready-made resource needs reviewing, because not every function has a counterpart.

Grove Street is waiting.