- Documentation
- Client functions
- guiGetInputEnabled
Function
guiGetInputEnabled
Checks whether the interface takes the keyboard from the game.
Syntax
bool guiGetInputEnabled()Returns
true if it does.
Example
if guiGetInputEnabled() then return end
Function
Checks whether the interface takes the keyboard from the game.
bool guiGetInputEnabled()true if it does.
if guiGetInputEnabled() then return end
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