- Documentation
- Server functions
- textCreateTextItem
Function
textCreateTextItem
Creates a text for a text display. The position is relative to the screen: 0 = left/top edge, 1 = right/bottom, so the text looks the same at any resolution. The text appears only after being added to a display.
Syntax
textitem textCreateTextItem(string text, float x, float y [, string priority = "medium", int r = 255, int g = 255, int b = 255, int a = 255, float scale = 1, string alignX = "left", string alignY = "top", int shadowAlpha = 0])Arguments
textstring- The text.
xfloat- X position from 0 to 1.
yfloat- Y position from 0 to 1.
prioritystring, optional = "medium""low","medium"or"high"- how fast changes reach players.rint, optional = 255- Red.
gint, optional = 255- Green.
bint, optional = 255- Blue.
aint, optional = 255- Alpha.
scalefloat, optional = 1- Text scale.
alignXstring, optional = "left""left","center"or"right".alignYstring, optional = "top""top","center"or"bottom".shadowAlphaint, optional = 0- Shadow alpha (compatibility with existing scripts).
Returns
The new text item.
Example
local display = textCreateDisplay()
local timer = textCreateTextItem("60", 0.95, 0.05, "high", 255, 255, 255, 255, 2, "right")
textDisplayAddText(display, timer)