- Documentation
- Server functions
- createBuilding
Function
createBuilding
Creates a static building from a model - a lighter element than an object, without physics, meant for large maps.
Syntax
building createBuilding(int modelId, float x, float y, float z [, float rx = 0, float ry = 0, float rz = 0, int interior = 0])Arguments
modelIdint- Model ID.
xfloat- X.
yfloat- Y.
zfloat- Z.
rxfloat, optional = 0- Rotation X.
ryfloat, optional = 0- Rotation Y.
rzfloat, optional = 0- Rotation Z.
interiorint, optional = 0- Interior.
Returns
A building element, or false.
Example
local building = createBuilding(4550, 1500, -1500, 13)
Notes
Limitation. The game does not draw building elements yet; use createObject for visible structures.