- Documentation
- Client functions
- dxSetShaderTransform
Function
dxSetShaderTransform
Rotates a shader image drawn with dxDrawImage in 3D. Not supported - always returns false.
Syntax
bool dxSetShaderTransform(element theShader [, float ...])Arguments
theShaderelement- The shader.
...float, optional- Rotation parameters (ignored).
Returns
Always false.
Example
local shader = dxCreateShader("texture gTexture; technique t { pass P0 { Texture[0] = gTexture; } }")
if not dxSetShaderTransform(shader, 30, 0, 0) then outputDebugString("Brak transformacji") end