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  1. Documentation
  2. Client functions
  3. engineGetVisibleTextureNames

Function

engineGetVisibleTextureNames

Returns the names of San Andreas textures currently loaded in the game (around the player), with an optional * and ? filter. Helps find a texture name to replace: stand next to an object and print the list. The second argument (model) is ignored.

Syntax

table engineGetVisibleTextureNames([string nameFilter = "*", int modelId = nil])

Arguments

nameFilterstring, optional = "*"
Name pattern.
modelIdint, optional = nil
Ignored.Different type in MTA:SA: string modelIdOrName = ""

Differences from MTA:SA

  • Arguments in a different colour differ from MTA:SA.

In MTA:SA

engineGetVisibleTextureNames(string nameFilter = "*", string modelIdOrName = "")

Returns

A table of names (at most 5000).

Example

addCommandHandler("tekstury", function(_, filter)
    for _, name in ipairs(engineGetVisibleTextureNames(filter or "*sign*")) do outputConsole(name) end
end)

See also