- Documentation
- Server functions
- setExplosionFiresEnabled
Function
setExplosionFiresEnabled
Enables or disables secondary fires after explosions (createExplosion, a vehicle exploding). The fires are the same for all players. Enabled by default.
Syntax
bool setExplosionFiresEnabled(bool state)Arguments
statebooltrueenables,falsedisables.
Returns
true.
Example
addEventHandler("onResourceStart", resourceRoot, function()
setExplosionFiresEnabled(false) -- strefa bez pożarów / no fires zone
end)