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  2. Server functions
  3. setFireSpreadEnabled

Function

setFireSpreadEnabled

ServerFireTrilogy Hub only

Decides whether fire spreads to nearby spots (grass, vehicles next to it). The setting works the same for every player. Fire spreads by default.

Syntax

bool setFireSpreadEnabled(bool state)

Arguments

statebool
true = fire spreads, false = it only burns where it started.

Returns

true on success.

Example

A racing server: an exploding car does not set the whole track on fire.

addEventHandler("onResourceStart", resourceRoot, function()
    setFireSpreadEnabled(false)
end)

See also