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  2. Server functions
  3. setMarkerTarget

Function

setMarkerTarget

ServerMarkersIdentical to MTA:SA

Sets the point a ring or checkpoint points at (in races - the next point on the route). Without coordinates it removes the target.

Syntax

bool setMarkerTarget(marker theMarker [, float x = nil, float y = nil, float z = nil])

Arguments

theMarkermarker
The marker.
xfloat, optional = nil
Target X.
yfloat, optional = nil
Target Y.
zfloat, optional = nil
Target Z.

Returns

true on success.

Example

local route = { {0, 0, 3}, {100, 0, 3}, {200, 50, 3} }
for i = 1, #route - 1 do
    local p, nxt = route[i], route[i + 1]
    local m = createMarker(p[1], p[2], p[3], "ring", 6)
    setMarkerTarget(m, nxt[1], nxt[2], nxt[3])
end

Notes

State for scripts. The game does not turn the marker towards the target yet.

See also