- Documentation
- Server functions
- setMarkerTargetArrowProperties
Function
setMarkerTargetArrowProperties
Stores the look of the arrow above a checkpoint that points to the target: size and colour.
Syntax
bool setMarkerTargetArrowProperties(marker theMarker, float size [, int r = 255, int g = 255, int b = 255, int a = 255])Arguments
theMarkermarker- The marker.
sizefloat- Arrow size.Optional in MTA:SA: int r = 255
rint, optional = 255- Red.
gint, optional = 255- Green.
bint, optional = 255- Blue.
aint, optional = 255- Alpha.
Differences from MTA:SA
- Arguments in a different colour differ from MTA:SA.
In MTA:SA
setMarkerTargetArrowProperties(element marker, int r = 255, int g = 64, int b = 64, int a = 255, float size = markerSize * 0.625)Returns
true on success.
Example
local marker = createMarker(0, 0, 3, "checkpoint", 4)
setMarkerTargetArrowProperties(marker, 1.5, 255, 0, 0, 200)
Notes
State for scripts. The game does not draw this arrow yet.