- Documentation
- Shared functions
- setOcclusionsEnabled
Function
setOcclusionsEnabled
Turns the game's occlusion zones on or off. In Trilogy Hub what is hidden is computed by Unreal Engine, so the value is only stored (getOcclusionsEnabled) so that existing scripts run without errors.
Syntax
bool setOcclusionsEnabled(bool enabled)Arguments
enabledbool- The setting.
Returns
true on success.
Example
setOcclusionsEnabled(false)