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  3. setPedFootBloodEnabled

Function

setPedFootBloodEnabled

ServerPedsIdentical to MTA:SA

Stores whether a ped should leave bloody footprints (like after stepping in a pool of blood in GTA). In Trilogy Hub this is state for scripts returned by isPedFootBloodEnabled; the game does not draw footprints based on it.

Syntax

bool setPedFootBloodEnabled(ped ped, bool value)

Arguments

pedped
A player or an NPC.
valuebool
true = leaves footprints.

Returns

true on success.

Example

setPedFootBloodEnabled(player, true)

Notes

State for scripts.

See also