- Documentation
- Server functions
- setPedHeadless
Function
setPedHeadless
Stores whether a ped should be headless (like after a sniper shot in GTA). In Trilogy Hub this is state for scripts returned by isPedHeadless; the game does not remove the head from the ped model yet.
Syntax
bool setPedHeadless(ped ped, bool value)Arguments
pedped- A player or an NPC.
valuebooltrue= headless.
Returns
true on success.
Example
setPedHeadless(ped, true)
Notes
State for scripts. The ped's appearance does not change.