- Documentation
- Shared functions
- getPlayerWantedLevel
Function
getPlayerWantedLevel
Returns the player's wanted level (0-6 stars). Only the server gives stars; the game never does on its own.
Syntax
int getPlayerWantedLevel(player thePlayer)Arguments
thePlayerplayer- The player (can be omitted on the client).
Returns
Level 0-6.
Example
addEventHandler("onPlayerWasted", root, function(ammo, killer)
if killer and getElementType(killer) == "player" then
setPlayerWantedLevel(killer, math.min(6, getPlayerWantedLevel(killer) + 1))
end
end)