ServersYour serverFor creatorsForumFAQDocumentationSecurity
Download the launcher
  1. Documentation
  2. Shared functions
  3. getPlayerWantedLevel

Function

getPlayerWantedLevel

Server and clientPlayersIdentical to MTA:SA

Returns the player's wanted level (0-6 stars). Only the server gives stars; the game never does on its own.

Syntax

int getPlayerWantedLevel(player thePlayer)

Arguments

thePlayerplayer
The player (can be omitted on the client).

Returns

Level 0-6.

Example

addEventHandler("onPlayerWasted", root, function(ammo, killer)
    if killer and getElementType(killer) == "player" then
        setPlayerWantedLevel(killer, math.min(6, getPlayerWantedLevel(killer) + 1))
    end
end)

See also