- Documentation
- Shared functions
- setPlayerWastedScreenEnabled
Function
setPlayerWastedScreenEnabled
Turns on the game's WASTED screen (text and red overlay) after the player dies. Off by default.
Syntax
Server
bool setPlayerWastedScreenEnabled(player thePlayer, bool enabled)Client
bool setPlayerWastedScreenEnabled(bool enabled)Arguments
thePlayerplayer- A player or
root(server only). enabledbooltrueturns it on.
Returns
true on success.
Example
setPlayerWastedScreenEnabled(root, true)