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  1. Documentation
  2. Client functions
  3. getWorldPointOcclusionInfo

Function

getWorldPointOcclusionInfo

ClientDrawing (dx)Trilogy Hub only

Returns the occlusion check state: whether it is on (enabled), whether the game answers (available), the number of checks (checks), the queue (queue) and stored points (cached).

Syntax

table getWorldPointOcclusionInfo()

Returns

A state table.

Example

local info = getWorldPointOcclusionInfo()
outputChatBox("Kolejka: " .. info.queue)

See also