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  1. Documentation
  2. Client functions
  3. setWorldPointOcclusion

Function

setWorldPointOcclusion

ClientDrawing (dx)Trilogy Hub only

Turns occlusion checks in isWorldPointVisible on or off (false = points visible through walls, for debugging).

Syntax

bool setWorldPointOcclusion(bool enabled)

Arguments

enabledbool
The setting.

Returns

true.

Example

setWorldPointOcclusion(false)

See also