- Documentation
- Client functions
- setCameraRenderViewDistance
Function
setCameraRenderViewDistance
Sets the camera view distance in metres (0 = like the game). A shorter distance means a cheaper render, e.g. for a mirror.
Syntax
bool setCameraRenderViewDistance(element camera, float metres)Arguments
cameraelement- The camera.
metresfloat- Distance.
Returns
true on success.
Example
local mirror = createCameraRender(400, 120)
setCameraRenderViewDistance(mirror, 150)