- Documentation
- Server functions
- addPedClothes
Function
addPedClothes
Puts a piece of CJ clothing on a ped (a player or an NPC): a texture and a model in one of 18 parts (0-17 or a name like "shirt", "hat", "trousers"). Every player sees it. The fifth argument (Trilogy Hub only) recolours the clothing: "RRGGBB" or a zone list "RRGGBB,,RRGGBB" (an empty spot = the zone stays as is, e.g. a print is kept).
Syntax
bool addPedClothes(ped thePed, string clothesTexture, string clothesModel, int|string clothesType [, string color])Arguments
thePedped- The ped (CJ skin, model 0).
clothesTexturestring- Texture name.
clothesModelstring- Model name.
clothesTypeint|string- Clothing part 0-17 or its name.
colorstring, optional- A
"RRGGBB"colour or a zone list.Not in MTA:SA
Differences from MTA:SA
- Arguments in a different colour differ from MTA:SA.
In MTA:SA
addPedClothes(ped thePed, string clothesTexture, string clothesModel, int clothesType)Returns
true on success.
Example
A black vest in Grove Street colour.
addCommandHandler("kamizelka", function(player)
setElementModel(player, 0)
addPedClothes(player, "vestblack", "vest", 0, "1E7A2E")
end)
Notes
Any colour. The fifth argument colours the clothing with any RGB colour.
See also
removePedClothesRemoves a piece of a ped's clothing. With a texture and a model it removes it only when the ped wears exactly that item.getPedClothesReturns what a ped wears on a body part: the texture, the model and the colour ("RRGGBB", a zone list ornil).setPlayerClothesPuts a piece of clothing on a player; the same asaddPedClothes, with the argument order: texture, model, part. The fifth argument is a"RRGGBB"colour or a zone list. The player must use the CJ skin (0); the launcher wardrobe outfit (skin -1) is changed on a CJ copy that comes back after a skin change.getClothesTypeNameReturns the name of a clothing part by its number 0-17:shirt,head,trousers,shoes,tattoo1-tattoo9,necklace,watch,glasses,hat,extra.setPedClothesAnother name forsetPlayerClothes: puts on a piece of clothing, with the same arguments.