- Documentation
- Server functions
- resetPlayerClothes
Function
resetPlayerClothes
Removes everything scripts put on the player (clothes and tattoos).
Syntax
bool resetPlayerClothes(player thePlayer)Arguments
thePlayerplayer- The player.
Returns
true on success.
Example
addEventHandler("onPlayerWasted", root, function()
resetPlayerClothes(source)
end)
See also
removePlayerClothesRemoves a piece of a player's clothing. Accessories (hat, glasses, tattoo) disappear, while the shirt, trousers and shoes go back to the default look, because the game cannot draw a ped without them.clearPedTattoosRemoves all of a ped's tattoos and keeps the clothes.getPlayerClothesReturns what a player wears on a body part: the texture, the model and the colour. Works on the server and on the client.setPlayerClothesPuts a piece of clothing on a player; the same asaddPedClothes, with the argument order: texture, model, part. The fifth argument is a"RRGGBB"colour or a zone list. The player must use the CJ skin (0); the launcher wardrobe outfit (skin -1) is changed on a CJ copy that comes back after a skin change.