- Documentation
- Server functions
- setPedClothes
Function
setPedClothes
Another name for setPlayerClothes: puts on a piece of clothing, with the same arguments.
Syntax
bool setPedClothes(ped thePed, string clothesTexture, string clothesModel, int|string clothesType [, string color])Arguments
thePedped- The ped.
clothesTexturestring- Texture name.
clothesModelstring- Model name.
clothesTypeint|string- Clothing part 0-17 or a name.
colorstring, optional- A
"RRGGBB"colour or a zone list.
Returns
true on success.
Example
setPedClothes(player, "vestblack", "vest", 0)
See also
setPlayerClothesPuts a piece of clothing on a player; the same asaddPedClothes, with the argument order: texture, model, part. The fifth argument is a"RRGGBB"colour or a zone list. The player must use the CJ skin (0); the launcher wardrobe outfit (skin -1) is changed on a CJ copy that comes back after a skin change.addPedClothesPuts a piece of CJ clothing on a ped (a player or an NPC): a texture and a model in one of 18 parts (0-17 or a name like"shirt","hat","trousers"). Every player sees it. The fifth argument (Trilogy Hub only) recolours the clothing:"RRGGBB"or a zone list"RRGGBB,,RRGGBB"(an empty spot = the zone stays as is, e.g. a print is kept).getPedClothesReturns what a ped wears on a body part: the texture, the model and the colour ("RRGGBB", a zone list ornil).removePedClothesRemoves a piece of a ped's clothing. With a texture and a model it removes it only when the ped wears exactly that item.