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  2. Server functions
  3. resetWorldProperties

Function

resetWorldProperties

Clears most world settings stored by scripts at once: named properties, colour filter, fog, sun and moon size, rain, grain, blur, drawing distances, waves, birds, reflections, shadows, furniture, muted sounds, game speed and minute length. Unless you pass false, it also clears special properties, garages, glitches and the jetpack weapon setting.

Syntax

bool resetWorldProperties([bool resetSpecialProperties = true, bool resetGarages = true, bool resetGlitches = true, bool resetJetpackWeapons = true])

Arguments

resetSpecialPropertiesbool, optional = true
Clear special properties.
resetGaragesbool, optional = true
Clear garage state.
resetGlitchesbool, optional = true
Clear glitches.
resetJetpackWeaponsbool, optional = true
Clear the jetpack weapon setting.

Differences from MTA:SA

  • These MTA:SA arguments are not here: bool resetSounds = true, bool resetGlitches = true, bool resetJetpackWeapons = true

In MTA:SA

resetWorldProperties(bool resetSpecialProperties = true, bool resetWorldProperties = true, bool resetWeatherProperties = true, bool resetLODs = true, bool resetSounds = true, bool resetGlitches = true, bool resetJetpackWeapons = true)

Returns

Always true.

Example

addEventHandler("onResourceStop", resourceRoot, function()
    resetWorldProperties(true, true, true, true)
end)

See also