- Documentation
- Server functions
- setWorldSoundEnabled
Function
setWorldSoundEnabled
Stores muting of world sounds by groups and indexes (e.g. group 0 = people, 5 = birds). Index -1 means the whole group; a two-argument call (group, enabled) also affects the whole group.
Syntax
bool setWorldSoundEnabled(int group, bool enabled [, int index = -1])Arguments
groupint- Sound group number.
indexint, optional = -1- Sound index in the group, or -1 = whole group.
enabledboolfalse= mute,true= restore.
Differences from MTA:SA
- These MTA:SA arguments are not here:
bool immediate = false
In MTA:SA
setWorldSoundEnabled(int group, int index = -1, bool enable, bool immediate = false)Returns
true on success.
Example
setWorldSoundEnabled(5, false)
Notes
State for scripts. The game audio does not change; use the playSound functions for your own sounds.