- Documentation
- Server functions
- setWaterLevel
Function
setWaterLevel
Stores the water level: with just a number for the whole world, with a water element for that element.
Syntax
bool setWaterLevel(float/element levelOrWater [, float level = nil])Arguments
levelOrWaterfloat/element- Water level in metres, or a water element.
levelfloat, optional = nil- Level for the water element.
Returns
true on success.
Example
setWaterLevel(5)
Notes
State for scripts. The sea in the game stays at its level; getWaterLevel and testLineAgainstWater use the stored value.