ServersYour serverFor creatorsForumFAQDocumentationSecurity
Download the launcher
  1. Documentation
  2. Server functions
  3. setHeatHaze

Function

setHeatHaze

ServerWorldIdentical to MTA:SA

Stores heat haze settings (the shimmering hot air over desert asphalt).

Syntax

bool setHeatHaze(int intensity [, int randomShift = 0, int speedMin = 12, int speedMax = 18, int scanSizeX = 75, int scanSizeY = 80, int renderSizeX = 80, int renderSizeY = 85, bool bShowInside = false])

Arguments

intensityint
Strength 0-255.
randomShiftint, optional = 0
Random image shift.
speedMinint, optional = 12
Minimum ripple speed.
speedMaxint, optional = 18
Maximum ripple speed.
scanSizeXint, optional = 75
Width of the area sampled from the screen.
scanSizeYint, optional = 80
Height of the sampled area.
renderSizeXint, optional = 80
Width of the drawn area.
renderSizeYint, optional = 85
Height of the drawn area.
bShowInsidebool, optional = false
Whether to show the effect indoors.

Returns

true on success.

Example

setHeatHaze(80, 0, 12, 18, 75, 80, 80, 85, false)

Notes

State for scripts. The game does not change the effect based on it yet.

See also