- Documentation
- Shared functions
- setColorFilter
Function
setColorFilter
Applies a colour filter to the game image: two RGBA layers multiply the colours of the world, each to the degree of its alpha (alpha 0 = the layer changes nothing, 255 = the full layer colour). On the server every player gets the filter, on the client only this player (it takes priority over the server filter). Script texts and windows are not tinted.
Syntax
bool setColorFilter(int r1, int g1, int b1, int a1, int r2, int g2, int b2, int a2)Arguments
r1int- First layer red.
g1int- First layer green.
b1int- First layer blue.
a1int- First layer alpha.
r2int- Second layer red.
g2int- Second layer green.
b2int- Second layer blue.
a2int- Second layer alpha.
Returns
true on success.
Example
setColorFilter(112, 66, 20, 60, 0, 0, 0, 0)