- Documentation
- Shared functions
- setElementCollisionsEnabled
Function
setElementCollisionsEnabled
Turns an element's collisions on or off.
Syntax
bool setElementCollisionsEnabled(element theElement, bool enabled)Arguments
theElementelement- The element.
enabledboolfalseturns collisions off.
Returns
true on success.
Example
local ghost = createObject(3095, 2500, -1670, 12)
setElementCollisionsEnabled(ghost, false)
setElementAlpha(ghost, 100)
Notes
Your own character in client scripts. On the client you can also turn off collisions of your own character (localPlayer).
Vehicles, NPCs and objects. Works on objects, vehicles and NPCs for every player. An empty vehicle without collisions stays where it was placed.
.map files. The collisions="false" attribute works on a single element, on the root <map collisions="false"> (whole map) and in meta.xml: <map src="track.map" collisions="false" />. The element's own attribute wins.