- Documentation
- Shared functions
- setElementInterior
Function
setElementInterior
Moves an element to an interior. A player in an interior only sees buildings and elements with the same number.
Syntax
bool setElementInterior(element theElement, int interior)Arguments
theElementelement- The element.
interiorint- Interior 0-255.
Differences from MTA:SA
- These MTA:SA arguments are not here:
float x = nil,float y = nil,float z = nil
In MTA:SA
setElementInterior(element theElement, int interior, float x = nil, float y = nil, float z = nil)Returns
true on success.
Example
addCommandHandler("komisariat", function(player)
setElementInterior(player, 6)
setElementPosition(player, 246.4, 65.8, 1003.6)
end)
Notes
Also works in client scripts. On the client it moves every element: markers, objects, vehicles, peds, pickups, colshapes, sounds and your own character (then the game area changes too).