- Documentation
- Server functions
- setWeaponTarget
Function
setWeaponTarget
Aims a scripted weapon at an element or a point. With no target (nil) it stops aiming.
Syntax
Element
bool setWeaponTarget(weapon theWeapon, element target)Point
bool setWeaponTarget(weapon theWeapon, float x, float y, float z)Arguments
weaponweapon- The scripted weapon.Not in MTA:SA
targetOrXelement/float, optional = nil- The target element or the X position.Not in MTA:SA
yfloat, optional = nil- Y position (for a point).Not in MTA:SA
zfloat, optional = nil- Z position (for a point).Not in MTA:SA
Differences from MTA:SA
- In MTA:SA this function is client-side only.
- Arguments in a different colour differ from MTA:SA.
In MTA:SA
setWeaponTarget()Returns
true on success.
Example
addEventHandler("onPlayerSpawn", root, function()
setWeaponTarget(turret, source)
end)