- Documentation
- Shared functions
- getVehicleOverrideLights
Function
getVehicleOverrideLights
Returns the forced light state: 0 no override, 1 off, 2 on.
Syntax
int getVehicleOverrideLights(vehicle vehicle)Arguments
vehiclevehicle- The vehicle.
Returns
0, 1 or 2.
Example
addEventHandler("onClientRender", root, function()
local vehicle = getPedOccupiedVehicle(localPlayer)
if vehicle and getVehicleOverrideLights(vehicle) == 2 then
dxDrawText("Swiatla: ON", 20, 300)
end
end)
See also
setVehicleOverrideLightsForces the state of a vehicle's lights for every player. In Trilogy Hub the game does not switch the lights on at dusk by itself, so the headlights only shine after setting 2. Single lamps (brake, reverse, indicators) are set withsetVehicleLampState.areVehicleLightsOnChecks whether the vehicle's headlights are on, i.e. whethersetVehicleOverrideLights(vehicle, 2)was set. Works on both sides.