- Documentation
- Server functions
- setPlayerHudComponentProperty
Function
setPlayerHudComponentProperty
Stores a HUD component's appearance: one property or a whole table. Properties: posX, posY, size, fillColor, fillColorSecondary, textColor, alignment, drawBlackBorder, drawPercentage, blinkingTimeLimit, textOutline, textShadow, useFontTexture.
Syntax
bool setPlayerHudComponentProperty(player thePlayer, string component, mixed property [, mixed value = nil])Arguments
thePlayerplayer- The player.Different type in MTA:SA: string component
componentstring- The component.
propertymixed- A property name or a
{name = value}table. valuemixed, optional = nil- The value (when a name is given).Not in MTA:SA
Differences from MTA:SA
- Arguments in a different colour differ from MTA:SA.
In MTA:SA
setPlayerHudComponentProperty(string component, string property, mixed value)Returns
true on success.
Example
setPlayerHudComponentProperty(player, "health", { fillColor = { 0, 200, 0, 255 }, drawPercentage = true })
Notes
State for scripts. The server stores the appearance and returns it from getPlayerHudComponentProperty; the game HUD does not apply it yet.