- Documentation
- Server functions
- setPlayerScriptDebugLevel
Function
setPlayerScriptDebugLevel
Sets which script debug messages the player sees (0 none, 1 errors, 2 plus warnings, 3 everything).
Syntax
bool setPlayerScriptDebugLevel(player thePlayer, int level)Arguments
thePlayerplayer- The player.
levelint- Level 0-3.
Returns
true on success.
Example
addEventHandler("onPlayerLogin", root, function()
if getPlayerAdminLevel(source) == "owner" then
setPlayerScriptDebugLevel(source, 3)
end
end)