- Documentation
- Client functions
- fxAddBlood
Function
fxAddBlood
A one-shot particle effect: blood (a splash in a direction).
Syntax
bool fxAddBlood(float posX, float posY, float posZ, float dirX, float dirY, float dirZ [, int count = 1, float brightness = 1.0])Arguments
posXfloat- X position.
posYfloat- Y position.
posZfloat- Z position.
dirXfloat- Direction X.
dirYfloat- Direction Y.
dirZfloat- Direction Z.
Differences from MTA:SA
- These MTA:SA arguments are not here:
int count = 1,float brightness = 1.0
In MTA:SA
fxAddBlood(float posX, float posY, float posZ, float dirX, float dirY, float dirZ, int count = 1, float brightness = 1.0)Returns
true if the effect was created.
Example
bindKey("e", "down", function()
local x, y, z = getElementPosition(localPlayer)
fxAddBlood(x, y, z + 1, 0, 0, 1)
end)
Notes
The game does not draw this yet. The function exists so existing scripts run without errors, but in this version the effect does not appear and the function returns false.