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  1. Documentation
  2. Client functions
  3. fxAddBlood

Function

fxAddBlood

A one-shot particle effect: blood (a splash in a direction).

Syntax

bool fxAddBlood(float posX, float posY, float posZ, float dirX, float dirY, float dirZ [, int count = 1, float brightness = 1.0])

Arguments

posXfloat
X position.
posYfloat
Y position.
posZfloat
Z position.
dirXfloat
Direction X.
dirYfloat
Direction Y.
dirZfloat
Direction Z.

Differences from MTA:SA

  • These MTA:SA arguments are not here: int count = 1, float brightness = 1.0

In MTA:SA

fxAddBlood(float posX, float posY, float posZ, float dirX, float dirY, float dirZ, int count = 1, float brightness = 1.0)

Returns

true if the effect was created.

Example

bindKey("e", "down", function()
    local x, y, z = getElementPosition(localPlayer)
    fxAddBlood(x, y, z + 1, 0, 0, 1)
end)

Notes

The game does not draw this yet. The function exists so existing scripts run without errors, but in this version the effect does not appear and the function returns false.

See also