- Documentation
- Client functions
- fxAddGunshot
Function
fxAddGunshot
A one-shot particle effect: a muzzle flash.
Syntax
bool fxAddGunshot(float posX, float posY, float posZ, float dirX, float dirY, float dirZ [, bool includeSparks = true])Arguments
posXfloat- X position.
posYfloat- Y position.
posZfloat- Z position.
dirXfloat- Direction X.
dirYfloat- Direction Y.
dirZfloat- Direction Z.
Differences from MTA:SA
- These MTA:SA arguments are not here:
bool includeSparks = true
In MTA:SA
fxAddGunshot(float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool includeSparks = true)Returns
true if the effect was created.
Example
bindKey("e", "down", function()
local x, y, z = getElementPosition(localPlayer)
fxAddGunshot(x, y, z + 1, 0, 0, 1)
end)
Notes
The game does not draw this yet. The function exists so existing scripts run without errors, but in this version the effect does not appear and the function returns false.