- Documentation
- Client functions
- fxAddDebris
Function
fxAddDebris
A one-shot particle effect: debris.
Syntax
bool fxAddDebris(float posX, float posY, float posZ [, int r = 255, int g = 0, int b = 0, int a = 255, float scale = 1.0, int count = 1])Arguments
posXfloat- X position.
posYfloat- Y position.
posZfloat- Z position.
Differences from MTA:SA
- These MTA:SA arguments are not here:
int colorR = 255,int colorG = 0,int colorB = 0,int colorA = 255,float scale = 1.0,int count = 1
In MTA:SA
fxAddDebris(float posX, float posY, float posZ, int colorR = 255, int colorG = 0, int colorB = 0, int colorA = 255, float scale = 1.0, int count = 1)Returns
true if the effect was created.
Example
bindKey("e", "down", function()
local x, y, z = getElementPosition(localPlayer)
fxAddDebris(x, y, z)
end)
Notes
The game does not draw this yet. The function exists so existing scripts run without errors, but in this version the effect does not appear and the function returns false.