- Documentation
- Client functions
- fxAddBulletImpact
Function
fxAddBulletImpact
A one-shot particle effect: a bullet impact (smoke and sparks).
Syntax
bool fxAddBulletImpact(float posX, float posY, float posZ, float dirX, float dirY, float dirZ [, int smokeSize = 1, int sparkCount = 1, float smokeIntensity = 1.0])Arguments
posXfloat- X position.
posYfloat- Y position.
posZfloat- Z position.
dirXfloat- Direction X.
dirYfloat- Direction Y.
dirZfloat- Direction Z.
Differences from MTA:SA
- These MTA:SA arguments are not here:
int smokeSize = 1,int sparkCount = 1,float smokeIntensity = 1.0
In MTA:SA
fxAddBulletImpact(float posX, float posY, float posZ, float dirX, float dirY, float dirZ, int smokeSize = 1, int sparkCount = 1, float smokeIntensity = 1.0)Returns
true if the effect was created.
Example
bindKey("e", "down", function()
local x, y, z = getElementPosition(localPlayer)
fxAddBulletImpact(x, y, z + 1, 0, 0, 1)
end)
Notes
The game does not draw this yet. The function exists so existing scripts run without errors, but in this version the effect does not appear and the function returns false.