ServersYour serverFor creatorsForumFAQDocumentationSecurity
Download the launcher
  1. Documentation
  2. Client functions
  3. fxAddBulletImpact

Function

fxAddBulletImpact

A one-shot particle effect: a bullet impact (smoke and sparks).

Syntax

bool fxAddBulletImpact(float posX, float posY, float posZ, float dirX, float dirY, float dirZ [, int smokeSize = 1, int sparkCount = 1, float smokeIntensity = 1.0])

Arguments

posXfloat
X position.
posYfloat
Y position.
posZfloat
Z position.
dirXfloat
Direction X.
dirYfloat
Direction Y.
dirZfloat
Direction Z.

Differences from MTA:SA

  • These MTA:SA arguments are not here: int smokeSize = 1, int sparkCount = 1, float smokeIntensity = 1.0

In MTA:SA

fxAddBulletImpact(float posX, float posY, float posZ, float dirX, float dirY, float dirZ, int smokeSize = 1, int sparkCount = 1, float smokeIntensity = 1.0)

Returns

true if the effect was created.

Example

bindKey("e", "down", function()
    local x, y, z = getElementPosition(localPlayer)
    fxAddBulletImpact(x, y, z + 1, 0, 0, 1)
end)

Notes

The game does not draw this yet. The function exists so existing scripts run without errors, but in this version the effect does not appear and the function returns false.

See also