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  1. Documentation
  2. Client functions
  3. fxAddTankFire

Function

fxAddTankFire

ClientEffectsIdentical to MTA:SA

A one-shot particle effect: a tank shot.

Syntax

bool fxAddTankFire(float posX, float posY, float posZ, float dirX, float dirY, float dirZ)

Arguments

posXfloat
X position.
posYfloat
Y position.
posZfloat
Z position.
dirXfloat
Direction X.
dirYfloat
Direction Y.
dirZfloat
Direction Z.

Returns

true if the effect was created.

Example

bindKey("e", "down", function()
    local x, y, z = getElementPosition(localPlayer)
    fxAddTankFire(x, y, z + 1, 0, 0, 1)
end)

Notes

The game does not draw this yet. The function exists so existing scripts run without errors, but in this version the effect does not appear and the function returns false.

See also