- Documentation
- Client functions
- fxAddTankFire
Function
fxAddTankFire
A one-shot particle effect: a tank shot.
Syntax
bool fxAddTankFire(float posX, float posY, float posZ, float dirX, float dirY, float dirZ)Arguments
posXfloat- X position.
posYfloat- Y position.
posZfloat- Z position.
dirXfloat- Direction X.
dirYfloat- Direction Y.
dirZfloat- Direction Z.
Returns
true if the effect was created.
Example
bindKey("e", "down", function()
local x, y, z = getElementPosition(localPlayer)
fxAddTankFire(x, y, z + 1, 0, 0, 1)
end)
Notes
The game does not draw this yet. The function exists so existing scripts run without errors, but in this version the effect does not appear and the function returns false.