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  1. Documentation
  2. Client functions
  3. fxAddBulletSplash

Function

fxAddBulletSplash

ClientEffectsIdentical to MTA:SA

A one-shot particle effect: a splash from a shot into water.

Syntax

bool fxAddBulletSplash(float posX, float posY, float posZ)

Arguments

posXfloat
X position.
posYfloat
Y position.
posZfloat
Z position.

Returns

true if the effect was created.

Example

bindKey("e", "down", function()
    local x, y, z = getElementPosition(localPlayer)
    fxAddBulletSplash(x, y, z)
end)

Notes

The game does not draw this yet. The function exists so existing scripts run without errors, but in this version the effect does not appear and the function returns false.

See also