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  1. Documentation
  2. Shared functions
  3. getNearestVehicleNode

Function

getNearestVehicleNode

Server and clientWorldTrilogy Hub only

Returns the nearest car road point to a given place. On the client it only works inside async.

Syntax

float, float, float, int, bool, bool getNearestVehicleNode(float x, float y, float z [, bool boat = false, float maxDistance = 500])

Arguments

xfloat
X.
yfloat
Y.
zfloat
Z.
boatbool, optional = false
The nearest water point.
maxDistancefloat, optional = 500
Maximum distance in metres (up to 3000).

Returns

x, y, z, node number, whether it is a highway, whether it is emergency-only; false if there is no road in range.

Example

local x, y, z = getNearestVehicleNode(1000, -1000, 30)
if x then createVehicle(411, x, y, z + 1) end

See also