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  3. getVehicleWheelFrictionState

Function

getVehicleWheelFrictionState

ServerVehiclesIdentical to MTA:SA

Returns a wheel's grip: 0 = full, 1 = slipping, 2 = none.

Syntax

int getVehicleWheelFrictionState(vehicle vehicle, int wheel)

Arguments

vehiclevehicle
The vehicle.
wheelint
Wheel number 0-3.

Returns

0, 1 or 2.

Example

local vehicle = createVehicle(411, 2000, -1690, 13.5)
outputDebugString(getVehicleWheelFrictionState(vehicle, 0))

Notes

Always the default value. The server does not receive this information from the game yet, so the function returns 0.

See also