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  2. Server functions
  3. setVehiclePanelState

Function

setVehiclePanelState

Sets the damage level of one body part for every player. Numbers: 0 front left wing, 1 front right wing, 2 rear left, 3 rear right, 4 windscreen, 5 front bumper, 6 rear bumper. State 0 = intact, 3 = badly damaged (a bumper may fall off).

Syntax

bool setVehiclePanelState(vehicle vehicle, int panel, int state)

Arguments

vehiclevehicle
The vehicle.
panelint
Part number 0-6.
stateint
Damage 0-3.

Differences from MTA:SA

  • These MTA:SA arguments are not here: bool spawnFlyingComponent = true, bool breakGlass = false

In MTA:SA

setVehiclePanelState(vehicle theVehicle, int panelID, int state, bool spawnFlyingComponent = true, bool breakGlass = false)

Returns

true on success.

Example

local wreck = createVehicle(404, 2100, -1800, 13.5)
setVehiclePanelState(wreck, 5, 3)
setVehiclePanelState(wreck, 4, 2)

See also