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  2. Client functions
  3. engineSetAsynchronousLoading

Function

engineSetAsynchronousLoading

ClientGame engineIdentical to MTA:SA

Background model loading. In the Definitive Edition it is always on (Unreal streaming): true changes nothing, false returns false with a warning.

Syntax

bool engineSetAsynchronousLoading(bool enabled [, bool forced])

Arguments

enabledbool
The setting.
forcedbool, optional
For compatibility with existing scripts.

Returns

true for true.

Example

engineSetAsynchronousLoading(true)

See also