- Documentation
- Client functions
- engineSetPoolCapacity
Function
engineSetPoolCapacity
Always returns false in Trilogy Hub: the game pools are enlarged when the game starts, and their size cannot be changed safely while it runs.
Syntax
bool engineSetPoolCapacity(string pool, int size)Arguments
poolstring- Pool name.
sizeint- Size.
Returns
Always false.
Example
engineSetPoolCapacity("object", 2000) -- false