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  1. Documentation
  2. Client functions
  3. engineSetPoolCapacity

Function

engineSetPoolCapacity

ClientGame engineIdentical to MTA:SA

Always returns false in Trilogy Hub: the game pools are enlarged when the game starts, and their size cannot be changed safely while it runs.

Syntax

bool engineSetPoolCapacity(string pool, int size)

Arguments

poolstring
Pool name.
sizeint
Size.

Returns

Always false.

Example

engineSetPoolCapacity("object", 2000) -- false

See also