- Documentation
- Client functions
- engineStreamingRequestModel
Function
engineStreamingRequestModel
Asks the game to load a model into memory (e.g. before creating many objects at once).
Syntax
bool engineStreamingRequestModel(int modelID [, bool addReference, bool blocking])Arguments
modelIDint- The model.
addReferencebool, optional- For compatibility with existing scripts.
blockingbool, optional- For compatibility with existing scripts.
Returns
true on success.
Example
engineStreamingRequestModel(3458)