- Documentation
- Client functions
- engineLoadTXD
Function
engineLoadTXD
Loads a resource .txd file with textures for engineImportTXD and engineLoadDFF. Another path means a texture as an engine asset.
Syntax
txd engineLoadTXD(string txdFile [, int modelID])Arguments
txdFilestring- The
.txdfile. modelIDint, optional- Model number.Different type in MTA:SA: bool filteringEnabled = true
Differences from MTA:SA
- Arguments in a different colour differ from MTA:SA.
In MTA:SA
engineLoadTXD(string filePath/rawData, bool filteringEnabled = true)Returns
The textures or false.
Example
local txd = engineLoadTXD("modele/auto.txd")
See also
engineImportTXDAssigns textures fromengineLoadTXDto a model number.engineLoadDFFLoads a model from a resource.dfffile (likeengineLoadMesh). It takes textures from a.txdassigned earlier withengineImportTXDfor that number or from a.txdwith the same name. A path other than a.dfffile means an engine asset.